gif@virginia.edu


     Research

     People

     Courses

     Publications




     Home



Publications


Publications by Author



Dale Beermann
Visual Computing in the Future: Computer Graphics as a Remote Service
Dale Beermann and Greg Humphreys
University of Virginia Technical Report CS-2003-16


David Brogan
Animating Human Athletics
Jessica Hodgins, Wayne Wooten, David Brogan, and James O'Brien
Computer Graphics (SIGGRAPH 1995 Proceedings)
Behavior Combination and Swarm Programming
Keen Browne, Jon McCune, Adam Trost, David Evans, and David Brogan
RoboCup International Symposium 2001, Lecture Notes in Artificial Intelligence, Springer-Verlag
Control of Complex, Physically Simulated Robot Groups
David Brogan
Complex Adaptive Stuctures, Proceedings of SPIE, 2001.
Data-Driven Generation of Simulated Soccer Behaviors
David Brogan and Yannick Loitiere
International Joint Conference on Autonomous Agents and Multiagent Systems, 2002.
Digital Storytelling with DINAH: Dynamic, Interactive, Narrative Authoring Heuristic
David Ventura and David Brogan
International Workshop on Entertainment Computing, 2002.
Dynamically Simulated Characters in Virtual Environments
David Brogan, Ronald Metoyer, and Jessica Hodgins
IEEE Computer Graphics and Applications. September/October 1998.
Dynamically Simulated Characters in Virtual Environments
David Brogan, Ronald Metoyer, and Jessica Hodgins
Animation Sketch, Siggraph 1997.
Group Behaviors for Systems with Significant Dynamics
David Brogan and Jessica Hodgins
Autonomous Robots, 1997.
Group Behaviors for Systems with Significant Dynamics
David Brogan and Jessica Hodgins
Proceedings of the 1995 IEEE/RSJ International Conference on Intelligent Robobts and Systems, 1995.
Realistic Human Walking
David Brogan and Nicholas Johnson
Computer Animation and Social Agents 2003.
Robot Herds: Group Behaviors for Systems with Significant Dynamics
Jessica Hodgins and David Brogan
Proceedings of Artificial Life IV, 1994.
Simulation Level of Detail for Multiagent Control
David Brogan and Jessica Hodgins
International Joint Conference on Autonomous Agents and Multiagent Systems, 2002.
Spacetime Constraints for Biomechanical Movements
David Brogan, Kevin Granata, and Pradip Sheth
Applied Modeling and Simulation, 2002.
Stable Forward Dynamic Simulation of Bipedal Gait Using Space-Time Analysis.
Kevin Granata, David Brogan, and Pradip Sheth
IV World Congress of Biomechanics, 2002.


Kevin Dale
Applications of Small-Scale Reconfigurability to Graphics Processors
Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
International Workshop on Applied Reconfigurable Computing, 2006
Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware
Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
International Journal of Electronics


Nolan Goodnight
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
Nolan Goodnight, Rui Wang, Cliff Woolley, and Greg Humphreys
Eurographics Symposium on Rendering, 2003
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware
Nolan Goodnight, Cliff Woolley, Greg Lewin, David Luebke, and Greg Humphreys
Proceedings of Graphics Hardware 2003


Nathan Hoobler
Visualizing Competitive Behaviors in Multi-User Virtual Environments
Nathan Hoobler, Greg Humphreys, and Maneesh Agrawala
Visualization '04


Greg Humphreys
Applications of Small-Scale Reconfigurability to Graphics Processors
Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
International Workshop on Applied Reconfigurable Computing, 2006
Chromium: A Stream Processing Framework for Interactive Rendering on Clusters of Workstations
Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter Kirchner, and James T. Klosowski
Computer Graphics (SIGGRAPH 2002 Proceedings)
A Distributed Graphics System for Large Tiled Displays
Greg Humphreys and Pat Hanrahan
Visualization '99
Distributed Rendering for Scalable Displays
Greg Humphreys, Ian Buck, Matthew Eldridge, and Pat Hanrahan
IEEE Supercomputing 2000.
Efficient Basis Decomposition for Scattered Reflectance Data
R. Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, and Jason Lawrence
Eurographics Symposium on Rendering, 2007
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
Nolan Goodnight, Rui Wang, Cliff Woolley, and Greg Humphreys
Eurographics Symposium on Rendering, 2003
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware
Nolan Goodnight, Cliff Woolley, Greg Lewin, David Luebke, and Greg Humphreys
Proceedings of Graphics Hardware 2003
Non-Invasive Interactive Visualization of Dynamic Architectural Environments
Christopher Niederauer, Mike Houston, Maneesh Agrawala, and Greg Humphreys
Proceedings of the 2003 Symposium on Interactive 3-D Graphics
Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware
Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
International Journal of Electronics
Sort-First, Distributed Memory Parallel Visualization and Rendering
E. Wes Bethel, Greg Humphreys, Brian Paul, and J. Dean Brederson
IEEE Symposium on Parallel and Large Data Visualization and Graphics 2003.
A Stream Processing Approach to Interactive Graphics on Clusters of Workstations
Greg Humphreys
Ph.D. dissertation, Stanford University, July 2002.
Tracking Graphics State For Networked Rendering
Ian Buck, Greg Humphreys, and Pat Hanrahan
Proc. 2000 Eurographics / SIGGRAPH Workshop on Graphics Hardware.
Visual Computing in the Future: Computer Graphics as a Remote Service
Dale Beermann and Greg Humphreys
University of Virginia Technical Report CS-2003-16
Visualizing Competitive Behaviors in Multi-User Virtual Environments
Nathan Hoobler, Greg Humphreys, and Maneesh Agrawala
Visualization '04
WireGL: A Scalable Graphics System for Clusters
Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, and Pat Hanrahan
Computer Graphics (SIGGRAPH 2001 Proceedings)


Yannick Loitiere
Data-Driven Generation of Simulated Soccer Behaviors
David Brogan and Yannick Loitiere
International Joint Conference on Autonomous Agents and Multiagent Systems, 2002.


David Luebke
All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
Rui Wang, John Tran, and David Luebke
Siggraph 2005, ACM Transaction on Graphics 24(3)
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
Rui Wang, John Tran, and David Luebke
Eurographics Symposium on Rendering (Rendering Techniques), 2004
Applications of Small-Scale Reconfigurability to Graphics Processors
Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
International Workshop on Applied Reconfigurable Computing, 2006
A Developer’s Survey of Polygonal Simplification Algorithms
David Luebke
IEEE Computer Graphics &Applications (May 2001).
Efficient Reconstruction of Indoor Scenes with Color
Rui Wang and David Luebke
Proceedings of the 4th International Conference on 3D Imaging and Modeling (3DIM 2003)
A Flexible Simulation Framework for Graphics Architectures
Jeremy Sheaffer, David Luebke, and Kevin Skadron
Graphics Hardware 2004
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Hardware
Jeremy Sheaffer, David Luebke, and Kevin Skadron
Graphics Hardware 2007
Improving Frameless Rendering by Focusing on Change
Abhinav Dayal, Benjamin Watson, and David Luebke
Computer Graphics (SIGGRAPH 2002 Technical Sketch)
Interruptible Rendering
Cliff Woolley, David Luebke, and Benjamin Watson
Computer Graphics (SIGGRAPH 2002 Technical Sketch)
Interruptible Rendering
Cliff Woolley, David Luebke, Benjamin Watson, and Abhinav Dayal
Proceedings of the 2003 Symposium on Interactive 3-D Graphics
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware
Nolan Goodnight, Cliff Woolley, Greg Lewin, David Luebke, and Greg Humphreys
Proceedings of Graphics Hardware 2003
Perceptually Driven Simplification for Interactive Rendering
David Luebke and Ben Hallen
Rendering Techniques, Ed. Steven Gortler and Karol Myszkowski, Springer-Verlag, London (June 2001).
Perceptually Driven Simplification of Lit, Textured Meshes
Nathaniel Williams, David Luebke, Jonathan D. Cohen, Mike Kelley, and Brenden Schubert
Proceedings of the 2003 Symposium on Interactive 3-D Graphics
Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets
David Luebke and Chris Georges
Proceedings of the 1995 Symposium on Interactive 3-D Graphics
Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware
Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
International Journal of Electronics
Studying Thermal Management for Graphics-Processor Architectures
Jeremy Sheaffer, Kevin Skadron, and David Luebke
2005 IEEE International Symposium on Performance Analysis of Systems and Software
View-Dependent Particles for Interactive Non-Photorealistic Rendering
Derek Cornish, Andrea Rowan, and David Luebke
Proceedings of Graphics Interface 2001 (June 2001)
View-Dependent Simplification of Arbitrary Polygonal Environments
David Luebke
Ph.D. dissertation, University of North Carolina, 1998.
View-Dependent Simplification of Arbitrary Polygonal Environments
David Luebke and Carl Erikson
Computer Graphics (SIGGRAPH 1997 Proceedings)
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
Jeremy Sheaffer, David Luebke, and Kevin Skadron
Graphics Hardware 2006


Brenden Schubert
Perceptually Driven Simplification of Lit, Textured Meshes
Nathaniel Williams, David Luebke, Jonathan D. Cohen, Mike Kelley, and Brenden Schubert
Proceedings of the 2003 Symposium on Interactive 3-D Graphics


Jeremy Sheaffer
Applications of Small-Scale Reconfigurability to Graphics Processors
Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
International Workshop on Applied Reconfigurable Computing, 2006
A Flexible Simulation Framework for Graphics Architectures
Jeremy Sheaffer, David Luebke, and Kevin Skadron
Graphics Hardware 2004
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Hardware
Jeremy Sheaffer, David Luebke, and Kevin Skadron
Graphics Hardware 2007
Physical Challenges in Reliable Graphics Hardware Design
Jeremy Sheaffer
Ph.D. dissertation, University of Virginia, 2007.
Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware
Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
International Journal of Electronics
Studying Thermal Management for Graphics-Processor Architectures
Jeremy Sheaffer, Kevin Skadron, and David Luebke
2005 IEEE International Symposium on Performance Analysis of Systems and Software
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
Jeremy Sheaffer, David Luebke, and Kevin Skadron
Graphics Hardware 2006


John Tran
All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
Rui Wang, John Tran, and David Luebke
Siggraph 2005, ACM Transaction on Graphics 24(3)
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
Rui Wang, John Tran, and David Luebke
Eurographics Symposium on Rendering (Rendering Techniques), 2004


Kristen R. Walcott
Efficient Basis Decomposition for Scattered Reflectance Data
R. Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, and Jason Lawrence
Eurographics Symposium on Rendering, 2007


Rui Wang
All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
Rui Wang, John Tran, and David Luebke
Siggraph 2005, ACM Transaction on Graphics 24(3)
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
Rui Wang, John Tran, and David Luebke
Eurographics Symposium on Rendering (Rendering Techniques), 2004
Efficient Reconstruction of Indoor Scenes with Color
Rui Wang and David Luebke
Proceedings of the 4th International Conference on 3D Imaging and Modeling (3DIM 2003)
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
Nolan Goodnight, Rui Wang, Cliff Woolley, and Greg Humphreys
Eurographics Symposium on Rendering, 2003


R. Peter Weistroffer
Efficient Basis Decomposition for Scattered Reflectance Data
R. Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, and Jason Lawrence
Eurographics Symposium on Rendering, 2007


Cliff Woolley
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
Nolan Goodnight, Rui Wang, Cliff Woolley, and Greg Humphreys
Eurographics Symposium on Rendering, 2003
Interruptible Rendering
Cliff Woolley, David Luebke, and Benjamin Watson
Computer Graphics (SIGGRAPH 2002 Technical Sketch)
Interruptible Rendering
Cliff Woolley, David Luebke, Benjamin Watson, and Abhinav Dayal
Proceedings of the 2003 Symposium on Interactive 3-D Graphics
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware
Nolan Goodnight, Cliff Woolley, Greg Lewin, David Luebke, and Greg Humphreys
Proceedings of Graphics Hardware 2003

Last updated Monday, August 13, 2007, 3:41PM.


Copyright 2004 by the University of Virginia Department of Computer Science
151 Engineer's Way, P.O. Box 400740 Charlottesville, VA 22904-4740
E-mail: graphics@cs.virginia.edu Telephone: 434.982.2200 Fax: 434.982.2214